Wednesday, October 16, 2013

Chapter 5: The Fount Whence Fantasy Games Flowed



For the next step of Ethan’s journey, he wants to play old school Dungeons and Dragons with one of the game’s co-creators, E. Gary Gygax.  He wants Gygax to “re-geek” him  by playing the original D&D, none of these new-fangled editions or online RPGs would suffice.  In order to do this Ethan has to travel to the Lake Geneva Gaming Convention (LGGC) in Lake Geneva, Wisconsin.  Unfortunately about three months before LGGC IV, on March 4, 2008 E. Gary Gygax died of an aneurysm at the age of sixty-nine.

Despite this obvious setback Ethan persists and drives to LGGC and, while listening to Weird Al Yancovic, he decides to be optimistic.  The first night of the convention Ethan meets Steve Chenault, who points out some of the gamers from “the old days.”  Ethan also notices a twelve year old boy playing a board game with his father and he classifies him as a “second generation gamer.”

Immediately after noticing this boy Ethan begins a brief history of Dungeons and Dragons and its evolution.  Dungeons and Dragons evolved out of real world war games set in Roman or medieval times and the first edition was released in 1974.  1,000 copies were sold in the first year alone and from there it exploded attracting misfits and Tolkien fans from all walks of life.  The media criticized D&D for being too violent and causing crime, the same way Grand Theft Auto and Call of Duty are criticized by the media today.  Dungeons and Dragons has since influenced countless movies, TV shows, and other games leading to things like World of Warcraft and other computer games and MMOs.

The next day of the convention Ethan sees Chainmail, the missing link between old war games and Dungeons and Dragons, and he cannot contain his excitement.  The man who brought it, named Paul Stormberg, originally brought his set of almost 7,000 figurines to LGGC in 2006 in order to get Gygax to reconnect with his past.  Ethan watches Alex Clark, the twelve year old boy from the night before, set up the first skirmish and then watched the slow, chess-speed, battle unfold.  Ethan has his “first geek moment” over the game, but he quickly dispels it.

Over the remainder of the convention Ethan plays a real old school Dungeons and Dragons game and really enjoys himself.  He realizes how “normal” many of these gamers are and how easily they fit into society, they don’t fit the classic gaming geek stereotype that he is so afraid of.  At the end of LGGC Ethan meets up with Alex Clark again who could not have been happier to have just slain a dragon in Chainmail.  Ethan strikes up a conversation and is pleasantly surprised by Alex’s immense imagination and seemingly endless hopefulness.  By the end, Ethan realizes he actually had fun at the convention and begins to remember how fun it can be to be a geek.

Discussion Questions:

Why is Ethan still afraid to let his guard down even after talking with many people who enjoy gaming? Even after he admits he had fun?

What is it about gaming that brings such a diverse group of people together to celebrate and mourn someone like Gary Gygax?

By James Lacitignola

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