Wednesday, October 16, 2013

Chapter 1: I Was a Teenage Magic-User



As a child, Ethan struggled with his mother’s illness and the social aspects of school.  He felt like he didn’t fit into typical team or school activities, but he found his niche with a group of other boys like himself, and together, they lost themselves in the world of Dungeons and Dragons.  This outlet gave Ethan a sense of belonging and gave him chances for adventure and heroism. Ethan and his friends dove into this world completely.  While the scenarios were far-fetched, the extensive rules and guidelines provided a sense of stability in a somewhat turbulent home-life.  During his high school years, Ethan and his friends mastered the rules of this rare area of their life where they felt completely at home.

After high school, Ethan left these fantasy worlds behind.  Slowly, Ethan’s old D&D gang dispersed, and Ethan focused on having a normal college experience. Although his passion for medieval fantasy worlds never really left him, he pushed that side of himself away for many years. When Ethan was thirty-one, his mother passed away, nineteen years after her aneurysm. Shortly thereafter, Ethan found himself sucked back into the realm of fantasy with the emergence of the Lord of the Rings movies. This new, mainstream side to alternate worlds puzzled Ethan and made him curious to explore these places again.  Ethan found an old cooler in his parents’ basement with his old D&D gear, and it was not long before Ethan was once again plunging, sword raised, into a new adventure. 



Does everyone crave a form of escapism from there everyday troubles? What forms of escapism do people partake in besides fantasy games?

Ethan’s blue cooler, represents a part of his childhood that he has tucked away but is now revisiting.  Do we all have our own blue cooler?

By Frances Brumley


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