Ethan begins the chapter joining in a D&D game at his
local games store, Pandemonium Books and Games, meeting a “kindred spirit” in
the process who is around his age and is also getting back into D&D.
However, he doesn’t feel that he fits in, due to both the changes into D&D
since his time and the apparent disdain from the other players. Following a
tangent, Ethan briefly describes the societal issues facing the nerdy,
continuing on to detail the differences between geek, nerd, and gamer and how more adults were becoming more
comfortable with the label of “geek.”
Ethan then describes a meeting with Pete Nelson a couple of
weeks before the beginning of the chapter in which he learns how to play
D&D Miniatures, a game he describes as attempting to draw in “nostalgic
gamers” like himself. Before they begin playing, Ethan describes Nelson’s
journey through D&D Minis, from his discovery of it to beating the number
four ranked player to almost making it to the D&D Minis championships.
Addressing the stereotypes surrounding geeks, Ethan explains
why geeks are more tolerant of others, as well as the appeal behind playing
fantasy games. He then details a “double standard” with concern to public opinion
of geeks, even despite both the falsity of the “male-only geek stereotype” and
the evidence of “successful” geeks.
Ethan then launches into the irony of the general public’s dismissal of
fantasy role-playing, since everyone role-plays and that the “standard”
role-playing is considered the norm. Ethan then describes the pervading stigma
surrounding the activities of geeks.
Discussion Questions:
Are we constantly “playing dress-up” in our daily lives?
And if so, are our “role-playing” selves our true selves, or is there something beneath it?
By Michael Caughron
Are we constantly “playing dress-up” in our daily lives?
And if so, are our “role-playing” selves our true selves, or is there something beneath it?
By Michael Caughron
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